Snarky's

Templates

Each one is a small, complete game built to be changed. Pick one, then tell the AI what to make of it. Or remix a finished game.

Racing
Apex Drift — Three laps. Three rivals. Hold the drift for the boost.
  • › “Redraw TRACK_POINTS for a brand new circuit layout”
  • › “Add a second lap-count mode (sprint vs endurance)”
  • › “Swap the four race-car colors for a different Kenney car kit”
card game
Elemental Duel — Pick a card. Outclass the element. Win the duel.
  • › “Add a 4th element to the advantage triangle”
  • › “Add a special card with a unique effect”
  • › “Change the duel to best-of-7”
fx showcase
Firefly Hollow — Guide the glow. Fill the lantern. Mind the owls.
  • › “Swap the post preset to "crt" or "cinematic" (ArcadeFX.post presets) for a different mood”
  • › “Add a second firefly color worth double points, using ArcadeFX.palette.mix for its glow”
  • › “Add a boss owl that homes in on the player instead of just patrolling”
puzzle
Gem Cascade — Swap. Match. Cascade.
  • › “Add a 6th or 7th gem colour”
  • › “Tune move limits and score targets per level, or add more levels”
  • › “Add a timed mode instead of a move limit”
tower defense
Hearthold — Build turrets. Hold the Keep. Twelve waves 'til dusk.
  • › “Add a fifth tower type with a new projectile behavior”
  • › “Redraw CONFIG.grid for a longer or branching road”
  • › “Add a second upgrade tier per tower”
Shooter
Nova Strike — Hold the center. Break every wave.
  • › “Add a new enemy type with its own attack pattern”
  • › “Give the final boss a second phase when it drops below half health”
  • › “Add a homing missile power-up”
arena battle
Ring Out — Four brawlers. One floating ring. Punch, kick, dash, and launch them into the void.
  • › “Add a third combo finisher, like an uppercut that pops opponents straight up for a juggle”
  • › “Make knockback scale faster so fights end in one big combo instead of a slow grind”
  • › “Add a second crate type that throws grenades instead of firing foam bullets”
rpg
Shardfall — The cave swallowed the shard. Go get it back.
  • › “Add a bow for ranged attacks with a limited arrow count that refills at pickups”
  • › “Add a second dungeon floor behind the boss room with a tougher enemy mix”
  • › “Add a shop NPC in the village who trades coins for extra hearts”
voxel world
Shardland — A tiny blocky isle, ten glowing shards, all yours to dig up.
  • › “Make crystals spawn inside small dug-out caves instead of on the surface”
  • › “Add a day/night cycle that slowly changes the sky and light color”
  • › “Add a second minable block type (e.g. wood or ore) with its own color and a simple inventory count”
endless runner
Skyline Rush — Dusk commute, three lanes, zero brakes.
  • › “Add a double-jump power-up that lets the runner hop again in mid-air”
  • › “Give the street a new biome and neon color palette every 500m”
  • › “Add a rival drone that chases from behind and speeds up over time”
multiplayer room
The Hangout — Walk in, wave hello, and see who's it.
  • › “Add a chat-free reaction wheel with more emotes”
  • › “Turn the room into a maze with walls the avatars actually collide with”
  • › “Add a second minigame besides tag, like hide-and-seek”
Platformer
Treasure Trail — Run. Jump. Stomp. Grab the gold.
  • › “Add a double jump”
  • › “Make enemies faster on each level”
  • › “Add a fourth level”
trivia
Trivia Blitz — Answer fast. Answer right. Beat the buzzer.
  • › “Swap in your own question set”
  • › “Add a lifeline that removes one wrong choice”
  • › “Shorten the timer for a faster-paced mode”
idle clicker
VOLTKEEP — Tap the core. Grow the grid. Overload for more.
  • › “Add a 6th generator tier that only unlocks after the first prestige”
  • › “Add a golden energy orb that floats across the screen occasionally for a big bonus if tapped”
  • › “Make click power upgrades cost energy that scales faster, and add a second click-power tier”