A futuristic anti-grav racer, built by BKcore.
A fast, bloom-lit anti-gravity racing game through a neon cityscape. Boost through checkpoints, drift around scrapers, and set the fastest lap time before your shield runs out. Originally built by Thibaut "BKcore" Despoulain using Three.js; imported here as an MIT-licensed showcase of what a WebGL seed game can do.
Made by Thibaut "BKcore" Despoulain, townxelliot, mahesh.kk. Released under the MIT license — original source.
Changes for this platform: Removed the Google Analytics loader and all other absolute/network URLs; forced a single LOW render-quality tier (dropped the duplicate high-res texture set; also skips upstream's MID/HIGH-only 'hexvignette' shader pass, which renders as solid white under SwiftShader/software WebGL); removed the Leap Motion/gamepad/native-touch controller code and menu options (the platform's touch shim now drives the existing keyboard controls); switched keyboard handling from legacy keyCode to event.code so it also responds to that shim; collapsed the title -> instructions -> loading flow into title -> loading (Start goes straight to asset loading); added a small animated canvas backdrop for the title/loading screens since the original had no <canvas> until after assets finished loading; added arcade-bridge.js for ArcadeSDK ready()/score()/gameOver()/onPause integration; trimmed unused assets (alternate track, editor tool, unused normal/specular maps, duplicate stray texture files, Leap/Stats/DAT.GUI libraries).
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